AI Insights · Timothy · January 2022
Top 5 Hybridcasual Games Performance on Unified Platform in Belarus Q4 2021
Discover the performance of the top 5 hybridcasual games in Belarus during Q4 2021, with data on downloads, revenue, and active users. Insights from Sensor Tower.
In the fourth quarter of 2021, the hybridcasual games landscape in Belarus showcased notable performances from the top 5 apps on a unified platform, combining both iOS and Android data. Here’s a detailed look at weekly downloads, revenue, and active users for these popular games.
Race Master 3D - Car Racing from SayGames LTD
Weekly downloads for Race Master 3D - Car Racing saw a peak of 23.6K in early October and experienced fluctuations throughout the quarter, ending the year at 21.6K. The game’s weekly active users grew from 43.1K at the start of the quarter to 62.9K by the end. Revenue-wise, the game had significant spikes, notably $57 in late November and $90 in early December.
Smash Colors 3D 2024 from Badsnowball Limited
Smash Colors 3D 2024 had a strong start with 36.7K downloads in late September but saw a decline, ending with 18K downloads in the final week. Active users also showed a similar trend, starting at 71.5K and finishing at 48.6K. Revenue remained minimal, with only two weeks registering $1.
Beat Racing from Badsnowball Limited
Beat Racing's downloads began at 26.8K and fluctuated, dropping to 3.8K by mid-December before a slight increase to 7.9K at year-end. Active users followed a declining trend from 44.5K to 18.1K over the quarter. Revenue was sporadic, with peaks of $27 in mid-October and $34 in early December.
Piano Fire from Adamusic Information Tech Co. Ltd
Piano Fire saw a dramatic increase in downloads, starting with just 69 in late September and soaring to 39.6K in early December. Active users mirrored this growth, escalating from 828 to 63.2K in the same period. However, the game did not generate any revenue during the quarter.
Tomb of the Mask from Playgendary Limited
Tomb of the Mask maintained steady download numbers, beginning at 6.5K and reaching 10.5K by the end of December. Active users remained robust, starting at 86.7K and peaking at 103.6K in late November. The game consistently generated revenue, with notable weeks being early December ($36) and late December ($36).
The data provided by Sensor Tower highlights the dynamic nature of the hybridcasual games market in Belarus. For more detailed insights and trends, visit Sensor Tower.